I am composer and business manager at Audinity, which I co-founded together with Robin in 2012. I am also responsible for the arrangements, orchestrations and score preparation of our soundtracks. As arranger, I also work for other composers on piano books or concert versions of their music.
In 2018, I founded HippoScore, where I develop concepts for video game music concerts and offer a big catalogue of video game scores from renowned composers to orchestras and ensembles for performances - with the mission of video game music becoming an established part of concert programmes.
I have been speaker at various events and conferences about topics ranging from “Designing Game Sound” to “Cultural Entrepreneurship”. In 2018 I was guest lecturer at the University of Music and Performing Arts, Munich and did game music mentoring at the SAE Institute Munich.
In 2016/17, I conducted the Game Audio Industry Study, in order to collect important data about the global game audio industry and provide the results to aspiring and established video game composers as a helpful resource.